tag:blogger.com,1999:blog-4128106123581312370.post6192675503781150943..comments2023-11-05T07:45:55.772-05:00Comments on Work Avoidance Strategies: Targeting personalities for games - The psychology of gamingNewBreedhttp://www.blogger.com/profile/17239935887207505737noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4128106123581312370.post-19373121864985866492010-02-08T03:20:13.946-05:002010-02-08T03:20:13.946-05:00My friend and I were recently talking about techno...My friend and I were recently talking about technology, and how integrated it has become to our daily lives. Reading this post makes me think back to that discussion we had, and just how inseparable from electronics we have all become.<br><br>I don't mean this in a bad way, of course! Societal concerns aside... I just hope that as memory becomes less expensive, the possibility of transferring our memories onto a digital medium becomes a true reality. It's one of the things I really wish I could see in my lifetime.<br><br>(Posted by R4Submit for R4i Nintendo DS.)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4128106123581312370.post-23885815500563004902009-03-29T09:12:00.000-04:002009-03-29T09:12:00.000-04:00Hey guys,it is From http://www.gold2us.comwe are s...Hey guys,it is From http://www.gold2us.com<BR/><BR/>we are selling multiple cd keys and time cards. <BR/>Prices are as follows <BR/> <BR/>New wow CD key - 2000-3000 G<BR/>BC CD key - 2000-3000 G<BR/>60 day Gamecard - 3500-4500 G <BR/>WLK CDKEY - 5000-6000 G<BR/><BR/>we also bought wow gold by real money.<BR/>5-8$/K On US And 4-7$/K On Eu <BR/><BR/>AIM: gold2us2009<BR/><BR/>MSN: Service001@gold2us.com<BR/><BR/><BR/>yahoo ID: gold2us2009@yahoo.com<BR/><BR/>ICQ: 478066993<BR/><BR/>Verified Paypal 4000+ Reputation and 10K $ On Paypal Waiting For U <BR/><BR/>gold2us.com is an exchange site designed specifically for game virtual currencies and items trading.if you want to <B><A HREF="http://www.gold2us.com" REL="nofollow">Sell WoW Gold</A></B>, <B><A HREF="http://www.gold2us.com" REL="nofollow">Sell World Of Warcraft Gold</A></B>, <B><A HREF="http://www.gold2us.com/sell-ffxi-gil.html" REL="nofollow">Sell FFxi Gil</A></B>, you can choose us. 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Much like fast food or alcohol, the addiction is just a symptom and a mask of another issue. I personally can't stand playing MMOs but I get a weird kick botting them. <BR/><BR/>Fast food companies definitely go into psychology when doing their marketing and designing their food. I doubt MMO companies go that far. They don't need to, other than providing never ending content. <BR/><BR/>http://www.ibotwow.comAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4128106123581312370.post-14718874844002853032007-06-03T16:47:00.000-04:002007-06-03T16:47:00.000-04:00I agree that every major company in the world with...I agree that every major company in the world with hopes of making it big and having faithful and returning customers do hire expensive psychologists to help market their products. I mean it only makes sense to me. If I were a CEO of a billion-dollar company and thousands of employees relied upon decisions I made I would try my hardest to use every known resource I could to push my product out there onto the masses via commercials or whatever. Games are no different, just another form of media, which by the looks of it have become the focus of major attention by "Big Business". The youth today spend their parents money on what they like, and what they like are things are fun to play...so find out what is fun, then you got the golden key...just my opinion of course...take it for what it's worth.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4128106123581312370.post-66519528337217804342007-05-31T17:30:00.000-04:002007-05-31T17:30:00.000-04:00I think with TBC we are learning a whole new lesso...I think with TBC we are learning a whole new lesson about psychology of game design. In the past it was about hooking a small fraction of the 8.5 million that made WoW peak subscriptions.<BR/><BR/>The philosophy that brought people back to obsess over Diablo II or Warcraft III for years seems very different to this. There indeed you'd try to hook a core base. But really, how many of the 8.5 million fit that personality profile and why should we expect to be retainable by a model that was never fitted for them?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4128106123581312370.post-8687310480002058032007-05-31T05:11:00.000-04:002007-05-31T05:11:00.000-04:00Yeah I agree with you on that one, I'll give an ex...Yeah I agree with you on that one, I'll give an example, my paladin mount, took me ages to get hold of, but personality-wise, I hate leaving a task uncompleted, and so my personality wouldn't let me be until that particular task (namely getting the epic pala mount) was done. It took an age to get hold of, with the quests being very dragged out and all over the map, yet I wouldnt leave it be because it would mean leaving a task unfinished, and so I played for ages until it was completed, then the next task came along, and so forth...<BR/><BR/>So from that, yeah, I do agree with you on that one, I think that the mmo industry structures their games to play on the personality traits of their players to keep them playing just that *little bit* longer...<BR/><BR/>Interesting post though, well done!<BR/><BR/>DavAnonymousnoreply@blogger.com