Why TBC Killed End-Game WoW for Me and a Plea to Blizzard
Thursday, May 24, 2007
Why TBC Killed End-Game WoW for Me and a Plea to Blizzard
THIS IS A VERY LONG POST. Just a warning.
So as I sit here today, pondering the many things I ponder (most completely useless), I started thinking about why I quit WoW. Why I put down the addiction. In the end I came to this conclusion. It had very little to do with my own will power. It had nothing to do with me wanting to play another game or do other things. Heck, I think I would probably raiding tonight on WoW had I not made the decision to stop playing.
What caused this epiphany you ask? The Burning Crusade. TBC killed WoW for me. Now remember I played TBC since beta. The game I thought would be the cure-all for WoW, in the end, killed it. I leveled my druid with my newly vamped feral talents. I went through Zangarmarsh, Terrokar, Nagrand. I adventured in instances such as Coilfang Reservoir, Hellfire Citadel, Shadow Labyrinth and Arcatraz. I did the grinding necessary for the reputation for my all 5 of my heroic keys, my Karazhan attunement, and everything in between. I took the hardcore raiders view and did all of this as fast as I possibly could.
I went through Karazhan on several full runs through Prince and Nightbane. I went into Gruul’s lair and saw him and King Mulgar (and his minions) die. I even did ALL of the heroic instances. In the end, none of it was as satisfying as the evenings I spent in MC, BWL, or any other instance back in WoW 1.0 with my friends. Why NewBreed? Why? Do you ask?
In my mind with any MMO as with other things, there is a concept known as risk versus reward. For me it was, time versus reward. How much time and effort would be necessary to raid on a 3-4 night schedule.
In WoW 1.0 (pre-Naxx), even if you were in a guild that was on bleeding edge content, the reward generally outweighed the risk or time commitment. You either got that next pretty piece of gear or you got that final bit of reputation you were trying to get for that ‘oh so necessary or you are a complete newb’ head enchant. You spent some time farming gold for repairs and consumables. You spent sometime preparing for the raid. In an average week when I raided hardcore, I figure I spent a total of 100-150g for repairs and consumables. For that I spent probably 8 hours raiding and 2-3 hours preparing to raid for the week. This is over a whole week. So 11 hours total plus any other gaming time I spent on PvPing or just goofing off and running basic 5 mans.
Now with TBC, that time was tripled and in some cases quadrupled. Though WoW was approaching this already for me due to the fact I lead a guild, TBC became a second job for me. Between trying to farm for the hour I had before our raid schedule, trying to be available through my busy personal life to raid for my guild, or always being available to provide enchants to my guildmates, it seemed as though I was spending close to 50-60 hours a week…playing a game. It was this level dedication that was required to be successful in a raiding guild. This was required to see ANY reward. Not just some reward, but to see anything.
The Burning Crusade has been tailored to the Raiding Elite. It is for the .1% of players that will ever see the inside of the Black Temple. I was in that .1% for awhile, but it is simply not worth the time, the effort, or the personal strain it puts on a person just for side-graded gear (pre-2.1) and no other rewards other than a possible EXTREMELY rare enchant drop(i.e. Mongoose/Spellsurge).
I think back to the days of MC and BWL (what I consider my most enjoyable days in WoW); when raiding could be done on a more flexible schedule and by a group of 25 people who carried the raid but took along 15 other people because it was fun. When Blizzard put innovation into their fights. Where the fights were more than running a merry-go-round to avoid a blizzard or not stepping out of a glowing spot as to not just hurt the raid (Think Geddon in MC) but wipe the raid (Shade of Aran). Blizzard’s current methodology of simply making fights insanely hard as opposed to putting innovation into that they had in the past drove me away. The fact that WoW no long has a casual raiding side drove me away. The fact that staged fights are simply Phase 1: Hard , Phase 2: Insane mode (i.e. Gruul and Magtherion) drove me away. Even the fights in UBRS, Scholo, and DM had more thought into them than the fights in TBC. The fact that now if a person drops connection, doesn’t perform 1 task perfectly, or goes AFK, it wipes the raid. It doesn’t just hurt them, but WIPES them. This is not game design that I wish to participate in.
I loved playing WoW. I loved the world, the atmosphere, the raiding, and the adventures had there in. I loved every single fight in Molten Core even when doing it for the 25th time. BWL is the epitome of instance design in my view with every fight being very different yet falling into that general theme of dragons and colors. ZG and AQ20, once tuned down, was an enjoyable experience that almost anyone could get into. I loved Onyxia, Kazzak, Azergos, and the Green Dragons. I even loved the higher 40mans though I did not run them until shortly before TBC.
What I do not love is having to make a game into another job. If I wanted that, I would do something that pays well. I don’t feel like dropping my 15 dollars a month to have to feel compelled to come home just so my raid group can complete KZ (remember I have a very addictive personality). TBC killed WoW because it did very little to cater to the 99.9% of its player base…Casual’s. People who do not raid every night, but could fill that spot if need. People who enjoyed the game JUST AS MUCH, if not MORE than their hardcore counterparts. People who could be just as devoted the guild as someone who spent 60 hours a week in game, but maybe had a kid they needed to take care of or a job that sometimes ran over during the weekend. TBC catered to .1% of people who consider themselves hardcore. People willing to put in those 60-70 hours a week. People who would stay up until 4am for a raid and be at work the next day at 7 or 8 (can’t tell you the number of times I have done this). TBC took away that casual raiding atmosphere and replaced it with the “if you can’t get the proper gear or consumables don’t step foot into my instance” methodology. Where bosses hit for 10k damage. Where 1 mistake and one or a few people wipe an entire raid (3 people next to the tank when Gruul goes boom = bad).
I shall finish my rant with this. I am a tried and true Blizzard fan. I have always loved their games, but to the developers of WoW I give this plea.
YOU MUST LOOK AT YOUR PLAYERBASE!
You will always have your raiders, it is their mindset and determination that make them raiders, not necessarily the content. What you may not always have are the other couple million subscribers who don’t necessarily want to raid. They may want to craft or PvP or run some new alts through new lower level content. You might have former raiders who want to experience some of that old content at level 70 (BWL in my opinion is still THE BEST instance ever designed). You also have that new generation of WoWers who are picking up the game for the first time. Don’t push them away with this design. Don’t kill the fun of the end-game by making it simply “Raid-centric.”
It needs to be an all encompassing design. It must be something that has content there for every type of person from the hardest hardcore raider to the guy who picks up the game twice a week for an hour or two because in the end it’s the same thing for both players…fifteen dollars a month. They both pay the same, why should they not be treated the same. Patch 2.1 does not solve this.
I have seen much of what WoW has to offer. I have stated my mind. I have shown my opinions. Now it is up to Blizzard to finally listen to their playerbase again; to develop content for every type of player. When will I play WoW again? I don’t know. Maybe with the next expansion, maybe never.
Until I post again, happy adventures in whatever you decide to play,
NewBreed
Shoutouts: Thanks Tobold, Kinless, and the other posters on the comments of Tobold’s post (found HERE) for inspiring this post and for the discussion around patch 2.1 including Big Red Kitty's coverage (found HERE). Thank you to the friends who gave input into this post.
Labels: MMO, rants, The Burning Crusade, World of Warcraft, WoW
Blizzard: Read this post. If both ends of the WoW player spectrum think the same thing, maybe it's something to think about.
I agree 100% about MC and BWL. 40 people acting in unison, and once you got the hang of it, it became fun. It was never easy loot, but then I was there on day one with my guild. It was easy for the newcomers six months later. And we learned the instances and it was amazing how much free time we got to get.
MC went from three nights a week to one.
BWL I saw through Flamegor. But we were learning the place.
ZG was stupid hard. Stupid because it was so hard. And for MC raiders, in MC gear, we were really having to work at it to get subpar gear. Hello?
AQ was worse. You needed MC gear to do well in AQ. But if you've got MC gear, then you've got 40 people, so why not continue on to BWL (and then Naxx)? Why go into AQ? To break your guild by splitting into A and B Teams?
"trying to be available through my busy personal life to raid for my guild"
Very insightful stuff. I ventured into MC a couple of time to only get to the first boss. I am currently working to get attuned for MC as I rolled a Dranai shaman when TBC came out and behind at the moment in comparison to my old guild mates. I say old because I no longer see them and didnt get the notice. I also took some time out to read your writeup on addiction. Very nice. I also conclude that I am addicted but slowly coming down. I no longer find myself getting up at 3am to farm mithril or read strategy guides at work.
I was thinking earlier in the day that the game is somewhat geared for casual use due to some of the quest rewards containing nice stats. I will continue to work on getting attuned and wait for the day I have the time.
Wow. What a horrible post. "Waah, every fight isn't tank and spank, it is too hard!"
Yeah, a raid requires a group of people who don't suck to do things, and yeah the amount of farming for consumables is high, and has always been(even in 40 mans), and attunement is difficult(heroics are catering to the casual players, 1 day lock periods with epic drops?).
This post is so full of biased and bad logic it's amazing. "YOU MUST LOOK AT YOUR PLAYERBASE", they're doing that MORESO with TBC than they ever did with old Azeroth! Specs are more versitile, hybrids are more adaptable(well, Druids anyway) and itemization, though requiring more of it if you want to multitask(which is the price of wanting to multitask) does require more time, if you just decide on what you want to do you can achieve it.
Obviously if you want to do everything there is to do, WoW will become a second job. However; what do you think people who did Naxx treated WoW like?
@john
I did all of this. I ran a guild for 1.5 of the 2.5 years I played the game. As for hybrids being more versatile...how so. Hybrids can still not play a hybrid style...pick a set of gear and you are the new "tank" or the new healer. Hybrid means being able to switch back and forth on the fly. This is still not available in TBC (I played a druid as my main toon for over 2 years).
Also how do you believe heroics are catered to the casual? Have you stepped foot into one? I don't want to start a flamefest here, but Heroics on day 1 were harder than KZ. I raided this game since the beginning and blizzard is catering to players just as I was. The (I will raise my number) 5% of the players that want to drop 6 hours in an instance while the majority of their (WoW's) players have still not leveled a 70. I am not stating get rid of end-game. Just tweak it and give the people who have leveled a million alts something new to do. The crafting system is horrible (until the very highest levels the gear is worthless), pvp is bland at best as is arena, and other activities are non-existant. They need to realize that the majority of the playerbase are not the bleeding edge raiders they are the guys following along 6 months later. I have been on both sides and don't agree with making the game "raid-centric."
You state that have choose on what you want to do as opposed to multi-task...the problem with this logic is in a large guild trying to progress in the leading edge content you MUST multitask. There is no choose what you want to do. You MUST farm, you MUST put in the time preparing, and you MUST do all of the previous conent (Heroic keys anyone?). There is no choice.
As for everyone, I do give you this. These are my opinions as to why TBC killed the game for me. It was partly TBC, partly my own burn-out, but mainly TBC in my view.
I have to agree with John. You brought every bit of this on yourself. You burned yourself out and blamed the game.
You are just another in a long list of gamers that tries to rationalize why you burned out on a game. The last thing you will ever blame is yourself or your play style. It will always be the game in your eyes.
TBC has proven so far that the end game isn't exclusive any longer. More people are out enjoying end game content than ever before. It looks like that is what has pissed you off... that everyone that was excluded in Old Azeroth is now part of the "in crowd" because raids are no longer a mathematical farm equation.
All I can say to that is lol heartless. Check back on some of my comments on Tobold's blog or even in my own entry. I even state that alot of this is my own personality that caused alot of my burn out, but take a LONG HARD LOOK at the design of the game. Come back and tell me that it isn't more exclusive than ever. Yes I was part of that exclusive party but what I have "preached" throughout my posts is that is must be accessible to everyone. EVERY LAST PERSON that pays 15 dollars a month should have access to the end game. What format that end game comes in could be different but it needs to be there for every player.
Check around your server and see how many mediocre guilds are "enjoying" endgame. Tell me the number you come back with that have beaten Gruul. Or how about Mag. How many have their SSC attunement? Hell tell me how many have beaten Nightbane. The exclusivity continues. The 2.1 patch improved this and many more guilds are progressing faster, but from what I have seen of SSC and some of the further content, it hasnt been touched at all.
Again, I am not going into a flamefest on this, but much of that is due to game design. Are people like myself burning out. Hell yes. Is this because of personal traits. Hell yes. BUT requiring multiple hours to get read for a raid that takes multiple hours to complete...thats game design.
TBC sucks to be honest, mostly because of crap loot.
If T4, 5 and 6 were REAL upgrades like 1, 2 and 3 were, there would be A LOT more motivation to continue the "work" to raid.
The raid cap drop from 40 to 25 put so many existing guilds through the meat grinder that I also became sick of the drama.
Anyone can see how much effort Blizz is putting into PvP now. I didn't buy WoW to pvp. I bought Counterstrike for that.
Newbreed, just do like I did. Keep going forward and don't look back. I don't miss Azeroth at all.
Cylor
newbreed, totally agree with you on nearly everything you said. I didnt lead a guild but i was a pretty hardcore raider pre-bc. In your defense against the flamers i would like to say a few things.
First off to progress you have to beat the last boss in SCC, and eye, then you can get into Hyjal, then finally black temple. Now if your a causal or new to WoW you may say "no problem ill get there when i get there." Fact is this is much tougher then you think, espically the way WoW is currently and 2.1 attempted to solve this problem but it seems more like a half ass compromise (giving 1 scroll if you down the last boss in the instance). You have to be pretty skilled, and dedicated to playing wow if you ever want to progress, the old school raiders know this and most have left with this foresight, your hindsight will see this when you get there.
Second, (@heartless) endgame WILL be exclusive, endgame isnt karazhan and gruul. I will bet that once you step into SCC and maybe (if ever) you down a few bosses you'll rethink what you wrote. And as for john, TBC did not make any spec more versitle or hybrids more adaptable, for you to say that shows me you know squat in WoW. TBC made things more linear and streamlined, you HAVE to spec almost a certain way to pve, then there is a certain way you HAVE to spec for pvp if your pvping competitvly in places like arena. Show me one sucessful hemo rogue (since your knowledge is lacking, hemo rogues are sub spec, used to be a true hybrid when it came to pve and pvp), or perhaps a equally competitive survival hunter in pve and pvp (as of now marksman hunters are hands down the standard, which before bc there was much debate between marksman and surival specs). Oh what about a hybrid pally in pve? a Balance druid thats not a joke? A DPS warrior? None of those hybrid specs exist anymore thanks to BC and your knowledge is very lacking john.
Raiders bitch because content is too easy. Raiders bitch because it is too hard. Raiders bitch because the rewards are not as good. Raiders bitch. Period. End of story.
The end game is what you make it. Currently TBC offers a variety of equally rewarding end game experiences for myriads of play styles. I'm sorry you have chosen an end game that is out of your reach.
@heartless, yet your the one who said "TBC has proven so far that the end game isn't exclusive any longer".
If what you say is true, that end game is what you make of it, then.... i fail to see your arguement.
Would those people who didnt raid be just as happy as they are now since "end game" is what they make of it?
Regarding hybrids, I highly recommend this post and discussion over at blessing of kings regarding fluid versus modal hybrids. I think you'll see that there are some pretty big trade-offs when designing a game that includes room for fluid hybrids in an elite (i.e. end-game) environment.
Regarding the end-game, I don't intend any offense when I say that I think the people writing these kinds of posts don't really know what a casual raider is. Newbreed, and one of the anons, you both admit you were "hardcore" in the last endgame. As such, I think it's a little presumptuous for you to say Blizz has killed endgame for us casuals. :)
I think TBC has been a great boon for those of us who play about 10 hours a week, realize we aren't going to be on the "leading edge" and are okay with that. When we can't get a Kara group together, we go do Heroics, or 70-level group quests, or help others get attuned/geared. When we can get a Kara group together, we go in and have a good time. We take it at our own pace.
As for difficulty, we never one-shotted any of the bosses but only Curator so far has required more than two nights. We got Attumen through Maiden down in our first three days of raiding. I don't say this to brag, but to show that even jokers like us are getting to experience this content.
We're not getting world-firsts or even server-firsts; if that's what you thought Blizz meant by a "more accessible" raiding game then I suppose I can see how you were disappointed. But, having never seen anything beyond MC before TBC, I think the fights in 5-mans, and so far in Karazhan, have honestly been a great surprise. It sure seems innovative to me from my low perch on the bottom of the raiding food chain.
All that means is, I don't think I'd go so far as to say that TBC raiding is anti-casual. It is very linear (in a way that raiding wasn't once ZG etc. were introduced in 1.0) and that can sometimes frustrate people. But hey, where's the fire? KZ will still be there in another month, or two.
So maybe a better complaint would be that raiding no longer has room for shortcuts. But then again, we're only six months into TBC - I'm sure at some point that'll change too.
I agree with newbreed 100% in fact in not even going to dive into the raid's. What seriuosly destroyed the game for me is the quests. For a good while in this game i put up with the "fetch it" quests where you grab 10 claws of that sort. And dont get me wrong the 10% of the quests in this game that have a story are very good.
so anyway i hit lvl 58 and get to dive into TBC, At first i was very impressed. This whole new look and those couple fun quests where i got to drop dombs. After i got 60 it started to hit slowly and slowly, the "fetch it quests" or as i like to call them fillers. I put up with it though, i pushed and pushed and i finally got into zangermarsh. This area destroyed it for me. I never ran into so many pointless quests ever, and not to talk about a depressing area to lvl, i basically ended at 63.
My real point is i suppose for the quest portion in TBC is that there all feel meaningless, some arnt, i know, they eventually grow into something but it sure dosnt feel like it, what it feels is that blizzard used this expansion as a marketing tool, but its not like they have enough money as it is.
Another thing i soon realized that ruined it for me and a lot of other players is that they destroyed the uniqueness of the allaince and the horde (shamans and Paladins)
Yeah i thought this was kick ass at first,"woo i can finally be a shaman" But now both factions feel the same.
I feel blizzard is just trying suck more people and throw dust in our eyes.
I thought this expansion was going to deliver this awsome story and it didnt, honestly if the expansion never came out i would still be playing this game hands down, i didnt even get to try out all those awsome raids because they have no REAL purpose no more, all your new and good gear is in TBC. This really saddens me but that is my 2 cents...take it...or dont, i dont care.....but remember this game can only go so far up the mountain before it has to climb back down...blizzard's destroying itself.
take care
You say it has ruined the game for casuals, but every experience you describe is coming from the hard-core.
As a semi-casual, I have to say that nearly EVERYTHING is better in TBC. Better class balance (I said better not perfect), more solo/small group content, vastly better itemization, more questing vs grinding while leveling, etc.
Getting 40 people together for MC was actually a really large pain for most guilds. Every guild I was in that could put 40 mans together was half comprised by people I loathed. You simply had to take who you could get to meet the numbers, sometime even if you were the top raid guild on the server.
Blizzard DID listen to their playerbase which is mostly comprised of casuals and added a TON of casual content to the game.
My little RP guild is progressing steadily through Kara and having a good time with it. And we are the ones which are most representative of WoW players. The hard-core raiders were just the most vocal.
The problem with Tiers 1,2,3 is that they were far more than upgrades. At least the gear inflation is manageable in the TBC compared to fighting Tier 3 people while I am stuck in Tier 0 (yay!). Having to raid with 40 sucks especially on low pop horde servers.
The reality is that all endgame even pre-TBC was catering to the shutins.
I had some fun in azeroth myself at the end of the day the game is all about gear
some skill will help but against a full epic not much
I dont understand some of you. You act like Kara is actually end game. You must really have no idea. Yah you are getting to see new content, but really if you think about it, saying Kara is end game is like saying UBERS is end game pre-bc. Yah you could get a few epics, but its not endgame. WoW is not the place for casuals, unless you like doing the same quests over and over with alts. I would bet my account that there has not been a casual guild, with no hardcore players to prepare the comsumables or spend the hours needed watching strat videos for those casuals that are simply spot fillers, that has downed al'ar. I just cant see it happening. We have some hardcore players, about 20 or so, and we cant do it yet. Why? Not because we suck, but because 3 or 4 people who are not hardcore, screw us one way or another. So out of a guild with about 20 hardcore raiders, we laugh at kara, even with bringing the 'not so well' geared people. Kara is nothing, we could clear it with 10 great players in a matter of about 5 or 6 hours. But once you step into something like The Eye, which is still not even close to end game in my opinion, you casual guilds dont stand a chance. Sure Viod reaver is a joke, but theres no amount of good luck i can wish upon you will make you able to down a boss like al'ar. We will get him, we got him to 4% last week, and would have had him if some people could learn from there experiences more. But the point im making, i spent 100g in repairs in one night learning The Eye fights, 2 flasks and who knows how many reagents. If you are gonna do that to learn fights, you are no longer allowed to be a causual player, you have no choice but you graduate to a more hardcore type player. You either spend the time, and if you are lucky, see SOME of the content, or you go back to your heroics with your crappy loot (epics dont mean they are good) or your weekly kara raids, and you smash your keyboard when you come across that hard core gamer that hands your ass to you. WoW is not a casual game, unless you dont mind getting your ass kicked. If you dont mind, then its great.
But hey, dont get all pissy, im not saying that Blizz needs to make things easier, and im certainly not going to agree with you that Blizz needs to make ALL content accessable to EVERYONE. Sure id agree with getting rid of the attunments, though it does add alittle something to it, but to say that they should dumb everything down to a tank and spank with no mobility or needed skill, is to take everything away from this game. Make things alittle easier, say, getting rid of the enrage timers, (dont know how many times we only needed about 1 or 2 more mins on al'ar to down her) or dont make bosses hit for 11k, maybe 6 or 7k, so that it is alittle more manageable. I must agree with you 100% no questions asked, that the end game content is made for .1% of the wow population. There is no saying, ill get there when i get there, because, sry to burst your bubble, but you wont. If you are casual, you will never down bosses in BT because you will never be able to get there in the first place. The attunments are way to hard. I dont even know what im arguing for anymore. Sometimes i think that blizz doesnt give a damn about its player base. The fact that there are so many glitches with classes like druids(the melee range problem) and shamans(where to start) and haveing classes like warlocks, mages and warriors being able to do the dmg they can, i doubt that blizz plays there own game at all. Theres lots of things wrong with the game, and end game being only accessable to .1% of the whole player base is just one of them. Blizz, you are either absolute geniuses, waiting for the right moment to make everything right, or absolute retards for makeing a game that only .1% of the people will see and ignoring the other 9.9 million people that play it. Maybe just maybe they will pull their heads out of their asses one of these days. All i can say it, they better be thanking god for addictions, cuz that is what is holding this game together for them.
LOL, my first char was also a druid. Abandoned cos I wanted a DPS char, rolled a lock in pre-TBC. I felt the same, how my feral druid was amazing while leveling. I still play, but alt-aholic base and I am not that addicted anylonger. Prolly one day I will just say "Why not" and press the Cancel buttom. I loved the casual raiding pre-TBC, really LOVED it. now gone. hope a new game will come that can give me back my BWL raiding days.
I have to agree with John said... May 31, 2007 3:06 AM.
I am thankful that Blizzard took it from 40 down to 25. Even with only 25 people it is sometimes too hard to find, let alone 40!
If you are spending that much time farming for your materials & gold for repairs, then you need to take a step back & figure out what you are doing wrong. I spend 4 hours a week (and that's over doing it too) farming up materials I need for the rest of the week.
If you are spending too much gold on repairs, then maybe you need to take a look at who you are bringing along with you so that you don't wipe as often.
Just my 2¢'s. I have fun with the game & friends, don't let the game have fun with you!
I think this whole thing is a joke. I can't believe the blogger is crying because when he downs a boss, the upgrade isn't as good as he thinks it should be. Isn't the game about enjoying the content, with upgrades being something that kind of certifies you for the next part? Loot is nothing more then pixels. If Blizzard made nothing but twill drop from anywhere but BT, with BT having white loot, the game itself wouldn't be a lick different. Well, aside from people like this blogger crying because the loot gap between them and some guy that plays 3 hours a week isn't big enough.
On another note, I like the fact that Blizz made the game harder. Casual and Noob don't amount to the same thing. I didn't like having to play the game like a 2nd job just to qualify for challenging content. It mainly benefits the casual player to have challenging early endgame content, that merely requires one to be level 70, and good at WoW. Pre-TBC, pretty much every boss from Deadmines through BWL was just some 1-trick pony, where the only thing you had to worry about was occasionally running out of LoS or AoE.
I feel you man....
I miss old wow sooooooo much
hate how blizz went from carring about raiders and hardcores to carring about the new people getin there new set (starting from changing the honor system) or S1 currently.
ps RES RUINED PVP kthxbye
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